(no subject)

Jul. 22nd, 2017 09:07 pm
xax: (Default)
[personal profile] xax
my dream daddies hot take is that it kinda sucks that it's getting played by straight gamer bros on their youtube channels as "wow check out this wacky game; lets play it for laughs". but idk, as much as i dislike the game grumps it is kind of weird seeing what is basically a standard/mediocre dating sim (if what i've heard about it has been accurate) get debated about a bunch in peak "i don't like this so it's problematic" discourse.

i definitely don't like it tho.

(or like this and that arthur chu thing have been across my various dashes and timelines at roughly the same time and the whole "let's take stuff entirely out of context to vilify this thing" is really worrying, b/c like, somebody made those original posts knowing they were definitely not accurate and it worries me that a lot of discourse is just about, like, playing into the hands of whoever can construct a slightly robust problematic facade.)

(uh w/ the context of: the 'satanic cult' ending is like some fragmentary half-finished thing only visible via datamining; arthur chu's "fuck off you alt-leftists care care about single payer the same way pizzagaters cared about saving children" comment was while he was in the middle of being bombarded by ostensible leftists telling him to kill himself b/c he doesn't support single-payer (which he does). so like. out of context snapshots circling as widely and as loudly as possible to tar a thing entirely irrespective of its actual qualities)

Facing Away

Jul. 22nd, 2017 06:55 am
supergee: (facebook)
[personal profile] supergee
K. Tempest Bradford tries to find a modus vivendi with Facebook.


Jul. 22nd, 2017 06:23 am
supergee: (math prowess)
[personal profile] supergee
Crockett Johnson, the cartoonist who did the Barnaby comics and Harold and the Purple Crayon, also created mathematical paintings.

Thanx to Metafilter

vid recs?

Jul. 21st, 2017 09:39 pm
yhlee: Sandman raven with eyeball (Sandman raven (credit: rilina))
[personal profile] yhlee
ETA: And if anyone knows where on earth I can find an Angel S4 AU vid to Will Smith's "Black Suits Comin'" I will be eternally grateful. (I can't remember the vidder, which is making this difficult to Google.) Also a Buffy/Angel shipper vid to Darren Hayes' "Insatiable," likewise apparently impossible to Google without the vidder's name.

I have gotten out of the habit of chasing down fan vids and would like to download some to my laptop for enjoyment purposes. I find them to be a lovely pick-me-up--they don't necessarily have to be cheerful vids. But I probably can't deal with extreme gore or realistic violence (I've seen half an extremely well done Hannibal vid that I had to nope out of because I am chicken).

Some vids already in my collection that I really like, to give you an idea (in no particular order):
- [personal profile] bironic's "Starships"
- bopradar's "I Kissed a Girl"
- Lithium Doll's "All These Things"
- [personal profile] laurashapiro's "Ing"
- [personal profile] giandujakiss's "A Charming Man"
- obsessive24's "Cuckoo" and "Remember the Name"
- [personal profile] shati's "Hope on Fire"
- sisabet's "Cowboy" and "Two Words"

Fandoms I especially like watching/or have some clue about:
- Buffyverse
- Firefly
- I like the visuals of Game of Thrones although I've only watched one episode (have read most of the extant books, though)
- Leverage
- Arrow
- The Good Place
- recent Star Wars
- The Great Queen Seondeok
- Suits
- The Good Wife

That being said, if the vid can be understood without having seen the show, I'm happy to watch it. :)

(no subject)

Jul. 21st, 2017 09:05 pm

Hate vs. hate

Jul. 21st, 2017 07:24 am
supergee: (spy)
[personal profile] supergee
The Middle East really brings out the worst in us. The Chicago Dyke March refused to let people march under the traditional symbol of Judaism because it has Zio* cooties, and now Congress (including some people who should know better) is trying to take First Amendment rights away from Israel boycotters.
*If you hate something enough, you don’t have to say the whole word: Zio, Antifa

Thanx to Charles P. Pierce.

(no subject)

Jul. 21st, 2017 12:57 am
xax: (Default)
[personal profile] xax
oh boy making another post. i am out of practice at this. or i guess like: dreamwidth gives each post a presence that you don't really get on tumblr. tumblr posts are ephemeral. they slide off the dash in minutes and it's impossible to find them afterwards and parts of them actually stop working after a year just b/c tumblr decided it wasn't important to keep the notes readily accessible. the new post thing is right on top of the dash in big bubbly buttons. dreamwidth meanwhile expects each post to stick around for a while and even accumulate attention and comments for like, months/years afterwards.

all the dreamwidth layouts by default have a big "(no subject)" subject line, if you don't put one in. like it's an email. tumblr is entirely happy to entirely ignore the subject line if you don't put one in; with dreamwidth i had to specifically hack the hidden subject line into my layout.

(also uh my layout isn't entirely finished, so things like comments and the archive page range from "slightly rough" to "completely illegible". i'll get around to it someday.)

ANYWAY that's not what i wanted to post about. what i wanted to post about was FRUSTRATION.

or uh, i've been working on hell game for a year now (okay, that's a lie, i've been working on hell game for like five years just in bits and pieces and generally in private) and it's reallyyyyy been sucking up my creative energy. which i guess is, uh, good, since i have been steadily (albeit kinda slowly) plowing through updates. but i haven't really been working on anything else, even though there are a bunch of fics i could be finishing. also adding to the problem is that i've been wanting to write something big and with a more involved plot than the pwps i usually write, and the process of sketching out an involved plot (a series of rejected involved plots, etc) has been using up what little extra energy i got. so that's not great.

but that's how it's going! nope i don't have a conclusion here; end of post.

(no subject)

Jul. 20th, 2017 08:51 pm
xax: (Default)
[personal profile] xax
i keep forgetting how complicated dreamwidth's style engine is. it's real complicated.

uh layout mostly stable and officially switched over. hopefully i'll have some stuff to post at some point.

Life imitates Illuminatus! again

Jul. 20th, 2017 02:33 pm
supergee: (eye-pyramid)
[personal profile] supergee
J. Beauregard Sessions sez, “Don’t let them immanentize the eschaton.”

ETA: And Clarence Thomas understands civil forfeiture better than he does.

Stupidity never dies

Jul. 20th, 2017 06:59 am
supergee: (horse's ass)
[personal profile] supergee
Beer for Her is the latest gendered idiocy.

(no subject)

Jul. 19th, 2017 07:09 pm
xax: (Default)
[personal profile] xax
also i really need to tweak this layout again. i was trying for something more sedate and, uh, dreamwidth-y, but what i REALLY want is some absurd tumblr-style layout. so i guess at some point i'll start hacking away at the code again.

i should probably finish the comment css at some point though; it's really embarrassing to look at now

e: i started messing around with layout options and immediately permanently obliterated my old color data. yikes dreamwidth layouts are not messing around.

e2: well four hours of layout-wrangling have got me this, which isn't perfect but is a lot better than this layout, so i'll probably tweak that more tomorrow and then switch over.

(no subject)

Jul. 19th, 2017 06:35 pm
xax: (Default)
[personal profile] xax
workingggggg on hell game

so uh one of the things i'm digging into now is changing the encounter generation from ad-hoc scattering randomly-rolled encounters across the map at map generation time to making a population list of randomly-selected encounters, which are then populated into the map randomly. which. maybe doesn't sound like a big change but it involves a lot of stuff getting moved around.

like for example: something i'd like is to show off all variants of a given encounter. right now i roll a random encounter, so it's quite possible to end up with five identical versions of the same encounter. (this would get extra awkward once i add names, since duplicate names would be superrrr confusing.) what i'd like to do is get something like a card deck -- each card having a different permutation of the encounter -- and then pulling however many cards i need from the deck. this would guarantee that each encounter would, at the very least, not be IDENTICAL to any others. but right now all i have is "generate a random encounter" code; i have to tweak it slightly to have it make decks and draw from them.

in general, there are three major concerns w/ encounter generation:

  1. duplicate names / bodies: if we combine name and body decks, then it would consider "name A and body 1" and "name A and body 2" to be different cards, even though they have the same name. ditto with "name A and body 1" / "name B and body 1". so i should have different decks for each of name, body, and mental state (talk trees, quest triggers, etc). this complicates the encounter data and generation a little
  2. locational variants: sons of hamar-tabal appear both in the factory and at farms (and in the new maps, they'll show up in a bunch of different factory locations). but they should both use the same basic data structure, with only minor differences. so this means i should have different decks for them, with 'suits' that vary by location.
  3. moving encounters: in the sense of appearing and disappearing, and maybe that will mean being in a new map zone. so, if a son of hamar-tabal moves from the factory processing plant to the mining tunnels, the game should have a framework to be like "oh okay that means this bit of data should be changed since it's location-dependent", so that e.g., the sex scene can say if you push him up against the tunnel walls or up against the side of a building. this means the backend needs to explain to the map generator which of the encounter's data is location-based, and how to tweak it.

any one of those things isn't really a big issue, but the work to satisfy all three of them without any super awkward kludges is a little bit of work.

also i'm still kinda struggling to write quests. i've been trying to do this legend of mana-style, by which i mean, each quest should actually have a goal and accomplish something for the plot and characters, not just be "kill 10 rats" "fetch 20 wolf pelts" filler. basically: quests should be the things that both answer and ask questions about the setting, and they should do that via introducing characters that interact w/ the setting.

so the design process is like "how do i explain what's going on w/ cerberus and the feral hellhounds?" "well, what's a situation that would lead to somebody engaging w/ cerberus and the feral hellhounds?" and then trying turn some abstract setting consideration into, you know, a plot. (in this case it's that you run into a hellhound knight who's considering defecting to the feral hellhound side, and you end up having to get him to some location and then around a blockade and then back to the gates of hell, and performing this process explains things like "what is the difference between a feral hellhound and a non-feral hellhound" and "what is cerberus' actual goal".)

so i've been coming up with stuff like that, but uh slowly, since plotting has never really been my strong suit -- there's lots of CONCEPTS floating around here, but i haven't figured out ways to make them all concrete yet.

one of the weird things with hell game so far is that i don't have the clearest picture of how the game will actually PLAY. right now it's just like, "make your body" "read a sex scene" "tweak your body" "read another sex scene", until you get bored or run out of sex scenes. and that's fine, but as i add more stuff to the game it's not solely going to add more ways to tweak your body and more sex scenes to read. there will be whole new sections of gameplay. and so much of that depends, not just on how the engine works (combat, skills, events, etc) but on what specific content i put into it -- how frequent are fights? how rare are the items you need to make new bodyparts? are there bottleneck points where you have to do certain things in order to progress? how in-depth are npc interactions? -- and it's super weird to me to basically just be building in the dark, only rarely getting these vague flashes of insight as to how this might play when it's more complete.

fountain pen sale

Jul. 19th, 2017 03:31 pm
yhlee: wax seal (hxx Deuce of Gears)
[personal profile] yhlee
The time has come to find new homes for some of the vintage fountain pens in my collection.

These are all great pens, but the truth is I have a fair number of great pens and these are ones that simply aren't making it into my rotation. I'd rather someone else get some enjoyment out of them!

All prices include shipping within the continental USA. Elsewhere, please inquire--I will probably have to charge you shipping at cost. I accept payment via Paypal.

If interested, either leave a comment or email me (yoon at yoonhalee dot com).

From left to right:

1. Wahl-Eversharp Doric in Kashmir (a sort of dark swirly marbled green). Lever filler. The great thing about this pen is that it has a #3 adjustable nib. It goes from Fine to Broad on the flexiest setting. The only reason I'm letting this go is that I have a Wahl-Eversharp Doric in black with a #7 adjustable nib, and I honestly don't need two adjustable Dorics.

Please note that the #3 Doric is a petite pen--unless you have very small hands, you will probably want to use this posted.

Price: $225. SOLD

NOTE: [personal profile] troisroyaumes gets first call on this one. If she doesn't want it, then someone else can have it!

2. Waterman Lady Patricia that I bought from Mauricio Aguilar of Vintage Fountain Pens. He graded it a superflex, and it's a pleasurable and absolutely reliable writer; I've always had great experiences with the pens I've bought from Mauricio. Lever filler. Again, this is a lovely pen that I simply don't use--in this case because I'm busy using a different pen that I bought from Mauricio, a Waterman 52V (for which Jedao's Patterner 52 was named :p). Like the #3 Doric, this is a petite pen, and probably best used posted unless you have very small hands.

This is a handsome pen with green and brown swirls, and I love looking at it, but I really prefer for all my pens to be working pens that get used. Maybe you can have fun with it!

Price: $410.

3. Conklin Crescent Filler--the crescent filling mechanism is not that different from lever filling and is very simple to use, and really neat if you love geeking out about different filling mechanisms. This is a wet noodle that does hairlines, if you're into flex writing or copperplate; I probably wouldn't recommend it for sketching because of the fineness of the nib, but it would make a great fountain pen for non-sketch-speed line art.

Price: $320.

4. Osmia 34 in gray candy. This is a very flexy nib that goes from Fine to Broad, and unusually, it's in a piston filler. Please note that the material is discolored along about half the barrel (ambering)--this doesn't affect the pen's functionality, although if you care more about aesthetics this is not the pen for you. This nib has an almost painterly feel to it that is very pleasurable for writing.

Price: $240. [Going to [personal profile] rushthatspeaks for a trial run!]

5. The last two are a Sheaffer Balance in Marine Green, fountain pen and mechanical pencil set. The fountain pen is a lever filler and has a flex nib; I'm not sure what width graphite the pencil takes, although it comes loaded with one. The set is very handsome; please note that the fountain pen has a chip near the lever. This doesn't affect function but may be an aesthetic concern.

Price: $210.

NOTE: [personal profile] troisroyaumes gets first call on this one. If she doesn't want it, then someone else can have it! (She decided to get the Wahl-Eversharp Doric instead, so this pen and pencil set is available!)

Chicks Dig Gaming

Jul. 19th, 2017 12:25 pm
yhlee: Avatar: The Last Airbender: "fight like a girl" (A:tLA fight like a girl)
[personal profile] yhlee
Chicks Dig Gaming, ed. Jennifer Brozek, Robert Smith? [this appears to be part of the author name, as it's listed with the interrogation point in multiple places], and Lars Pearson is one of the books I picked up at Pandemonium Books & Games in Boston. It's an absolutely delightful collection of essays about gaming by women, ranging the gamut from board games to video games to one anthropologist non-gamer who decided to play Portal to study the phenomenon of gaming and explore her reasons for not being a gamer. :p

A few of the essays didn't speak to me personally, but that's fine--for example, there was one about adventure games through the lens of the Monkey Island games, which I did play, but I didn't imprint on the genre. It's not that it was a bad essay, but rather that it was a type of gaming experience I just wasn't as interested in. And that's fine; for some other reader that could be entirely their thing.

Here's a rundown:

cut for length )

To sum up: highly recommended.
Page generated Jul. 23rd, 2017 04:39 am
Powered by Dreamwidth Studios